Chaos Consume Us! CRP6 Chaos Strategy Guide
If you are looking for a strategy guide on how to develop a
well rounded, diverse Chaos team, full of cute mutations and versatile
players…. this guides not for you. This is a guide on how to develop a Chaos
team chocked full of claw and hell-bent on destruction. Feared on the pitch,
and despised in match making. Hated at
game night, but teeming with fluff. You
are playing Chaos. You are not looking for friends. You are looking to maim,
kill and destroy. Play the heel. Look
your friend in the eye, smile, and Pile On their favorite player. Why? Because fuck em’, that’s why. Blood Bowl
needs the bad guy, embrace the role.

Chaos is not the best team. The rookie build is woefully
inept, void of skills, and relying solely on the slightly above average stat line of their positional players. They
are frustrating team in early Tournament Value (TV), burning through rerolls,
getting out hit by bash teams, and out maneuvered by agility teams. In fact,
their Win Percentage (WP) in FUMMBLs BlackBox hovers around 48% until 1600 TV
when it finally breaks the 50% barrier. Getting the team to 1500+ TV is
crucial. This is the tipping point, when your team starts to catch up on
important skills, develop player removal skills and ride the power of horns,
mutations and above average stat lines to victory. Even at high TV when your dreaded combination
of Claw, Piling On, and Mighty Blow (clawpomb) starts decimating the opponent’s
ranks, elves still rule the pitch. Casualties do not always equate to victory.
You can destroy the other team, and still lose the game. Alas, this is an
alternate realm, where the powers of Chaos bow to the all mighty Nuffle.